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GetClosestEntity

ESX.Game.GetClosestEntity(coords, modelFilter)

This function returns the closest Entity handle, and distance to the Entity.

Arguments

ArgumentData TypeOptionalDefault ValueExplanation
coordstableYes(your player ped coords)Coords to search at
modelFiltertable&vector3Yes-Enables whitelist mode for getting closest Entity. The table must be key-value where the key is the model hash, and value set to true.