GetClosestEntity
ESX.Game.GetClosestEntity(coords, modelFilter)
This function returns the closest Entity handle, and distance to the Entity.
Arguments
Argument | Data Type | Optional | Default Value | Explanation |
---|---|---|---|---|
coords | table | Yes | (your player ped coords) | Coords to search at |
modelFilter | table&vector3 | Yes | - | Enables whitelist mode for getting closest Entity. The table must be key-value where the key is the model hash, and value set to true. |